Control your sim. Final your shots.

Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.
Posted by ed

The localization code has been improved to now be driven via the shape of the colliding object. This exciting new feature is something many fx artists and td's have been waiting and waiting for. Once again the Fracture devs are leading the charge in improving the workflow of destruction sequences to only require a handful of mouse clicks.

localize driven by collider shape | CD | 2844 from Fracture on Vimeo.

Posted by ed

Our latest addition to Fracture allows a user to project a black-and-white ramp onto a mesh which can then be animated so that fracturing actually appears to "grow" during a simulation. We are very excited to introduce this feature and look forward to involvement and feedback from our testers in how we can improve and extend the functionality.

Introduction to using animated ramps in Fracture from Fracture on Vimeo.


PS. One of our most experienced testers is already turning over some interesting test footage of his early experiments. [link]

New Feature: Bombs!

15 Apr 2010
Posted by ed

You can't have a good destruction plugin without bombs. After much wait and anticipation we proudly present bombs in Fracture!

Introduction to bombs in Fracture | r2510 from Fracture on Vimeo.

Posted by ed

Yeah it is kind of trendy, but since everyone else is doing it then why shouldn't we?

Posted by ed

Beta tester, Doug Holder, has recently completed an independently produced destruction shot combining Fracture, nParticles, and Fluids. To learn more about his experience click here.

wallExplodeComp1_r2076_Doug_Holder from Fracture on Vimeo.