FractureFX

Control your sim. Final your shots.




Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.

New Feature: Bombs!

15 Apr 2010
Posted by ed

You can't have a good destruction plugin without bombs. After much wait and anticipation we proudly present bombs in Fracture!

Introduction to bombs in Fracture | r2510 from Fracture on Vimeo.

Posted by ed

Yeah it is kind of trendy, but since everyone else is doing it then why shouldn't we?
BECOME A FAN!!!

Posted by ed

Beta tester, Doug Holder, has recently completed an independently produced destruction shot combining Fracture, nParticles, and Fluids. To learn more about his experience click here.

wallExplodeComp1_r2076_Doug_Holder from Fracture on Vimeo.

Posted by ed

This week we announce the new feature to Fracture, Split Plane. The split plane utilizes a plane node (similar to our crack image plane) to control the orientation and position of a split on a mesh. These nodes can be interactively manipulated while the effected mesh updates in the viewport.

 

Part 1:

Split Plane Demonstration | r2040 - EC from Fracture on Vimeo.

 

Part 2:

Split Plane Demonstration 2 | r2040 - EC from Fracture on Vimeo.

Posted by ed

After a few weeks of technical difficulties our Masterclass is online again.

Fracture: procedural, collision event-driven destruction