Control your sim. Final your shots.

Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.
Posted by kmannens

We updated the new features section in the tutorials with some new videos. For your convenience, we also pasted them below. (Licencees have had access to these videos through the member's forum). 

Interface updates and tweaks in version 1.4.X from PyratFX on Vimeo.

Timed bombs using volumes from PyratFX on Vimeo.

Posted by kmannens

Some toon-shady, in-your-face, slow-mo destructiion by the guys at Back to the Grindstone!

Back To The Grindstone - Trailer from BackToTheGrindstone on Vimeo.

Posted by kmannens

The auto freeze event and modifier freezes rigid bodies that have come to rest by turning them into passive collision objects. This is very handy for quickly fixing "shimmering" fragments.

New features: Auto Freeze Fragments from PyratFX on Vimeo.

Posted by kmannens

Destruction in Production are advanced, production-based tutorials digging deep in FFX's features. These lectures illustrate step-by-step how FFX was used in actual shots.

In this first installment of the DiP series, Fracture-savant Hesham Eissa guides you through a full destruction shot. A plethory of FFX features will be explained in a production evironment, with special attention devoted the cornerstones of shot production: art-directability and speed of iterations

Keep in mind that these tutorials are intented for more advanced users. They move beyond the spectrum of "click-and-destroy" and venture deeper in the versatility and directability that FFX offers.

Posted by kmannens

We just released the FFX Fundamentals tutorial series; 14 of themThe Fundamentals tutorial series is geared towards people who are new to Fracture. Key concepts and workflows are explained in short-and-sweet video tutorials. These tutorials double as a brief overview of some key features of FFX.

Posted by kmannens

Dave Girard expanded on his FFX post of a few weeks back and wrote a mini review with some simple examples. Great read! Full review here:

Some example videos below. More on his website.

Posted by kmannens

David Girard, of 101 Maya tips fame, posted a nice tutorial on how to use bombs in FFX.

Posted by kmannens

Missing Frames VFX provided us with a nice FX breakdown of a cool sequence they used FFX on:

Posted by ed

For the past couple of years Energia Productions has been using FFX on the Iron Sky production. Today they proudly released their official trailer. We, at FFX, have nothing but respect for what they have accomplished. Congrats to everyone involved!

Posted by kmannens

"In one challenging shot, where two moons collide, the team used Fracture FX, a new fracturing plugin for Maya. This allowed them to create a procedural animation which replicated the break up of a planet into hundreds of thousands of pieces in a way that a real planet would crack and break up under stress from another planet impacting on it. They could also add gravitational forces or speeds of impact which further enhanced the realism of the rendition of the event."