Destruction in Production are advanced, production-based tutorials digging deep in FFX's features. These lectures illustrate step-by-step how FFX was used in actual shots.
In this first installment of the DiP series, Fracture-savant Hesham Eissa guides you through a full destruction shot. A plethory of FFX features will be explained in a production evironment, with special attention devoted the cornerstones of shot production: art-directability and speed of iterations.
Keep in mind that these tutorials are intented for more advanced users. They move beyond the spectrum of "click-and-destroy" and venture deeper in the versatility and directability that FFX offers.
We just released the FFX Fundamentals tutorial series; 14 of them! The Fundamentals tutorial series is geared towards people who are new to Fracture. Key concepts and workflows are explained in short-and-sweet video tutorials. These tutorials double as a brief overview of some key features of FFX.
Dave Girard expanded on his FFX post of a few weeks back and wrote a mini review with some simple examples. Great read! Full review here: http://polygonspixelsandpaint.tumblr.com/post/21327502894
Some example videos below. More on his website.
David Girard, of 101 Maya tips fame, posted a nice tutorial on how to use bombs in FFX.
Missing Frames VFX provided us with a nice FX breakdown of a cool sequence they used FFX on:
"In one challenging shot, where two moons collide, the team used Fracture FX, a new fracturing plugin for Maya. This allowed them to create a procedural animation which replicated the break up of a planet into hundreds of thousands of pieces in a way that a real planet would crack and break up under stress from another planet impacting on it. They could also add gravitational forces or speeds of impact which further enhanced the realism of the rendition of the event."