Demo's coming shortly....
Fracture now supports deforming surfaces (like characters, or any mesh with a deformer on). Sylvain Riou from http://www.3dsr.fr/ made the following tests illustrating this new feature:
A while back the guys at PullDownIt posted a video showing PDI fracturing a high density mesh: http://vimeo.com/14782250. I timed the fracturing process and it takes PDI 1min 11secs to fracture the head and 1min13 secs to fracture the body.
I made a quick comparative test using Fracture in which I use a mesh that has close to 70K faces (i.e. almost double of what PDI used for their test) and with 100 num points it fractures in 8 seconds on my out-dated laptop.
In an industry where quick iterations are key, I think we can all agree that fracturing speed and proceduralism are vital features.
EDIT: i just did the same test on a 8proc, 24gig RAM machine and the same test takes 3 seconds.(Note however that the breaking code is not multi-threaded yet, so amount of cores is irrelevant in this test)