Fracture now supports deforming surfaces (like characters, or any mesh with a deformer on). Sylvain Riou from http://www.3dsr.fr/ made the following tests illustrating this new feature:
A while back the guys at PullDownIt posted a video showing PDI fracturing a high density mesh: http://vimeo.com/14782250. I timed the fracturing process and it takes PDI 1min 11secs to fracture the head and 1min13 secs to fracture the body.
I made a quick comparative test using Fracture in which I use a mesh that has close to 70K faces (i.e. almost double of what PDI used for their test) and with 100 num points it fractures in 8 seconds on my out-dated laptop.
In an industry where quick iterations are key, I think we can all agree that fracturing speed and proceduralism are vital features.
EDIT: i just did the same test on a 8proc, 24gig RAM machine and the same test takes 3 seconds.(Note however that the breaking code is not multi-threaded yet, so amount of cores is irrelevant in this test)
We have closed beta-testing for individuals to allow us to focus on the preparation for the commercial release of Fracture.
Companies interested in using Fracture for current and upcoming productions can contact us here.
Please note that due to the volume of requests, it is impossible for us to reply to all requests. Only sufficiently supported cases will be considered.(i.e. intent of using Fracture in high-end prroductions that will yield valuable feedback and marketable visibility).
We would like to thank all our beta-testers for their continuing effort to make Fracture a better product.
The guys at http://www.8bitsmovie.com/ used Fracture extensively for their short-movie and made some making-of movies about the destruction process.
Another video in the Key features series, this time about the attribute spreadsheet. The attribute spreadsheet allows you to manipilate and change attributes on several Fracture-related nodes at the same time, drastically increasing efficiency and ease-of-use.