Control your sim. Final your shots.

Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.
Posted by ed

FractureFX was used in a Coco Pops commercial titled "Winter Transformations"

Coco Pops 'Winter Transformations' from Tim Argall on Vimeo.

Posted by ed

The folks at Naughty Dog used Fracture when creating the Gameplay trailer for Uncharted 3. Great work guys!

Posted by ed

We have closed beta-testing for individuals to allow us to focus on the preparation for the commercial release of Fracture. 

Companies interested in using Fracture for current and upcoming productions can contact us here.

Please note that due to the volume of requests, it is impossible for us to reply to all requests. Only sufficiently supported cases will be considered.(i.e. intent of using Fracture in high-end prroductions that will yield valuable feedback and marketable visibility).

We would like to thank all our beta-testers for their continuing effort to make Fracture a better product. 

Posted by ed

The localization code has been improved to now be driven via the shape of the colliding object. This exciting new feature is something many fx artists and td's have been waiting and waiting for. Once again the Fracture devs are leading the charge in improving the workflow of destruction sequences to only require a handful of mouse clicks.

localize driven by collider shape | CD | 2844 from Fracture on Vimeo.

Posted by ed

Our latest addition to Fracture allows a user to project a black-and-white ramp onto a mesh which can then be animated so that fracturing actually appears to "grow" during a simulation. We are very excited to introduce this feature and look forward to involvement and feedback from our testers in how we can improve and extend the functionality.

Introduction to using animated ramps in Fracture from Fracture on Vimeo.


PS. One of our most experienced testers is already turning over some interesting test footage of his early experiments. [link]