FractureFX

A cross-platform, procedural, event-driven destruction plugin for Maya




Fracture is procedural, event-driven destruction plugin for Maya 2009 to 2011, available for Windows, Linux and OSX, on 32 and 64bit. Fracture is currently in the alpha stage of development. Fracture was featured at Siggraph® 2009 in New Orelans in an Autodesk Masterclass and at CG Overdrive 2009 in Singapore. We are currently recruiting testers to assist in bug tracking and feedback of new features. We welcome users of Windows, OSX, and Linux.
Posted by kmannens

Fracture now includes an API that allows developers to swap our (unfinished) proprietary solver with any RB solver of their choosing. As a case-study, we plugged in Bullet and did some performance tests. See video below for more details.

Sneak Peek: Swappable solvers from Fracture on Vimeo.

Posted by kmannens

The guys at http://www.8bitsmovie.com/ used Fracture extensively for their short-movie and made some making-of movies about the destruction process.

 

8BITS_vfxBreakdown : Helicopter crash from Jean Delaunay on Vimeo.

8BITS_vfxBreakdown : Station explosion from Jean Delaunay on Vimeo.

8BITS_vfxBreakdown : Water tank breaking from Jean Delaunay on Vimeo.

Posted by kmannens

Going from 20 num points to 200 with the click of a button, check!
Interactively moving point cloud clusters to adjust fragments, check!
Interactively previewing and modifying split planes, check!

Key Features: History - Dynamic Regeneration from Fracture on Vimeo.

Posted by kmannens

Another video in the Key features series, this time about the attribute spreadsheet. The attribute spreadsheet allows you to manipilate and change attributes on several Fracture-related nodes at the same time, drastically increasing efficiency and ease-of-use.

Key Features: Attribute Spreadsheet from Fracture on Vimeo.

Posted by kmannens

Subsequent Fracturing allows you to procedurally set up secondary, tertiary (etc.) fracturing. This demo also illustrates the chance filter and  the subsequent fracture modifier.

Click on link to view in HD on vimeo!

Key Features: Subsequent Fracturing from Fracture on Vimeo.

Key Features: Takes

26 Jul 2010
Posted by kmannens

In this Key Features demonstration Ed uses a simple destruction set-up to illustrate the ease-of-use of Takes in Fracture.  Takes allow you to bake out iterations of simulations and ultimately remove all sim data so the simulated geometry can be passed down the pipeline. 

Key Features: Takes from Fracture on Vimeo.

Posted by kmannens

We are in the process of creating a set of demo's show-casing Fracture's key features. Although Fracturing normally happens using voronoi, Fracture offers a plethora of alternative4s to voronoi: crack image, paint cracks, split planes, etc. This video starts by explaining 2 brand-new fracturing methods: radial and cluster.

 

Key Features: Alternatives to voronoi from Fracture on Vimeo.

Posted by kmannens

All destruction in this shot was done exclusively with Fracture. VFX by Brickhouse VFX. Property of MGM. 

Shot from Stargate SGU Incursion pt 1(s01e19) | Property of MGM from Fracture on Vimeo.

Posted by kmannens

The folks at Stargate Studios use Fracture for NBC's chart-topping series Heroes. You can see Fracture put to use in the following episodes: