FractureFX

Control your sim. Final your shots.




Fracture FX is a production-proven, cross-platform demolition solution for Maya 2011 to 2014. Its procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.
Posted by kmannens

Fracture FX's Spring 2013 Client Reel features work from clients like Method Studios, The Mill, Stargate Studios, Prime Focus, Zoic StudiosIn the past few months, Fracture was used on feature films like Dredd 3D, Snowwhite and the huntsmen, Wrath of the titans and 30 minutes or less; TV series like NBC's Heroes; and high-end commercials for Range Roover, Bacardi and American Idol. 

(Music by The Glitch Mob)
Clic on the video's title to enjoy the reel in HD on vimeo!

Fracture FX Client Reel (Spring 2013) from PyratFX on Vimeo.

All rights belong to their respective owners. All footage shown here has been released to us by the VFX company and the production company.

Posted by kmannens

Fracture has 4 clustering methods:

1. Painting clusters with artisan tools
2. Manually selecting fragments
3. Using volumes/meshes
4. Using voronoi cells

This tutorial covers the first method. It also covers some events and filters designed to give you ultimate control on how and when to break/separate clusters.

Clustering: painting clusters with colors from PyratFX on Vimeo.

Posted by ed

As active VFX professionals, we at Fracture FX are in full support of https://www.facebook.com/VfxSolidarityIntl and #vfxprotest. Our green screen logo represents a solidarity with an ailing VFX industry.

-- FractureFX Development Team

Posted by kmannens

Ever wondered how to emit particles from fragments on the moment of fracture? It's  super easy and, as usual in FFX,  you have ultimate control over the look and feel. Have a look at the video below!

Emit particles on break from PyratFX on Vimeo.

Posted by kmannens

We updated the new features section in the tutorials with some new videos. For your convenience, we also pasted them below. (Licencees have had access to these videos through the member's forum). 

Interface updates and tweaks in version 1.4.X from PyratFX on Vimeo.

Timed bombs using volumes from PyratFX on Vimeo.

Posted by kmannens

Some toon-shady, in-your-face, slow-mo destructiion by the guys at Back to the Grindstone!

Back To The Grindstone - Trailer from BackToTheGrindstone on Vimeo.

Posted by kmannens

The auto freeze event and modifier freezes rigid bodies that have come to rest by turning them into passive collision objects. This is very handy for quickly fixing "shimmering" fragments.

New features: Auto Freeze Fragments from PyratFX on Vimeo.

Posted by kmannens

Destruction in Production are advanced, production-based tutorials digging deep in FFX's features. These lectures illustrate step-by-step how FFX was used in actual shots.

In this first installment of the DiP series, Fracture-savant Hesham Eissa guides you through a full destruction shot. A plethory of FFX features will be explained in a production evironment, with special attention devoted the cornerstones of shot production: art-directability and speed of iterations

Keep in mind that these tutorials are intented for more advanced users. They move beyond the spectrum of "click-and-destroy" and venture deeper in the versatility and directability that FFX offers.

Posted by kmannens

We just released the FFX Fundamentals tutorial series; 14 of themThe Fundamentals tutorial series is geared towards people who are new to Fracture. Key concepts and workflows are explained in short-and-sweet video tutorials. These tutorials double as a brief overview of some key features of FFX.

http://www.fracture-fx.com/fundamentals